Monday, 12 May 2014

Volume Primitive Fog.

Well, after running through a few different ideas to make the fog. Including using sprites, as well as textures rendered on geometry planes. I settled on adding back in the very simple atmospheric fog to kind of "wash" the scene. As-well as making use of the volume primitives again. This combined with a 3d texture makes for an acceptable fog effect, taking a cue from the Maya fluid effect, I am going to use an expression to control the timeslider that will animate the fog. This solution has provided both a reasonable aesthetic outcome aswell as a reasonable render time.



No comments:

Post a Comment