This effect is proving somewhat impractical to render. Mainly due to the heavy use of Refractions in the materials. I think that with some tweaks to the lighting, the actual effect will look allright though.
I have attempted to render it in realtime using a CGFX shader, but this did not work either.
I am going to try reducing the fog effect to see if that is an acceptable solution.
Oh, and I do want to try some water effects within Maya 2015's new Bifrost system.
https://www.fxguide.com/featured/bifrost-exclusive-first-in-depth-look/

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