Rain I feel is such a necessary effect to be able to reproduce, and as such it will be the first of the systems I will be trying to reproduce. I am going to look at how it is done within games and within VFX in an attempt to produce a dynamic solution that will work well for 3d artwork. I will be experimenting with creating the effect within both Maya and Softimage, with a look to have a render done using V-Ray (which I only own for Softimage so far).
Here is some example of the sort of effect I am trying to reproduce for this part of it.
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